E-Commerce Systems

BIT 113
Closed
Main contact
Timeline
  • March 10, 2025
    Sandbox start
  • May 30, 2025
    Sandbox end
Sandbox
1/2 project matches
Dates set by sandbox
Preferred partners
Anywhere
Small to medium enterprise
Academic association

Sandbox scope

Categories
Information technology
Skills
application remediation
Student goals and capabilities

This lecture is meant to equip students with the skills necessary to understand and practice e-Commerce, and students will know the basics for operating a Web store.

 


Students

Students
Undergraduate
Beginner levels
50 students
Project
10 hours per student
Sandbox leads assign students to projects
Teams of 10
Expected outcomes and deliverables

At the end of this topic students should be able to:

 

·       Identify the components of an e-commerce system

·       Understand how e-commerce is implemented

·       Define obstacles to e-commerce development

  • .
Project timeline
  • March 10, 2025
    Sandbox start
  • May 30, 2025
    Sandbox end

Project examples

  • Developing a prototype web store for a local artisan's products.
  • Creating a digital marketing strategy for a small business's online launch.
  • Implementing a secure payment system for an existing web store.
  • Designing a user-friendly interface for a startup's e-Commerce platform.
  • Conducting a usability study on a company's current web store.
  • Setting up an analytics dashboard to track web store performance.
  • Creating a promotional campaign for a seasonal sale event.

Additional partner criteria

Partners must answer the following questions to submit a match request to this sandbox:

  • Q1 - Document
    Will you provide an opportunity for learners to present their work and receive feedback?